![]() Point 2 is very interesting,points 1 and 3 could also elevate corruption,because they could start various speculations by criminals,corrupted public officers,private trusts,local powers. Also throw in the police station into corruption fighting. This was the heart of the corruption fighting mod that came out this week. Suggestion 3: Buildings that produce culture reduce corruption. These agents would be available only in Democracy and Communism (I guess it would be the KGB then ) These agents would be similar to Scouts, except they cut corruption in a city by 2 or 3 per agent, up to a max of 8 or 9. After it is built, that city can produce FBI agents. Maybe each could have a small wonder that would reduce corrution by two shields in every city.Īdd a new building called FBI to each city. Radio and Satalites should have a posititive effect on corruption. Have communication advances cut down on corruption. I'm starting this thread to take suggestions for how to fix it. If they don't a whole generation of Mods will spring forth to help deal with it (one is already out). will do something about it in the next patch. My thinking is that the complaining is at a point where Sid et al. ![]() Apparently there are a lot of people upset over the level of corruption in Civ III.
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